TUG OF WAR

2010-01-28

Game/Installation – Millennium Dome, London (2000)
Ars Electronica Futurelab for Land Design UK

In Tug of War, the player competes against virtual opponents selected on the basis of the player’s physical strength.
On the Evaluation Level, the player is called upon to pull with all his might on a computer-controlled, pneumatically regulated rope. After solving the entry-task, the player can fight his way up the rankings level by level.
Different characters symbolize the various levels of resistance the player faces. Actors are set within an imaginary landscape; they oppose the player as life-size challengers displayed on a video screen.

`TUG OF WAR` constitutes a successful effort to allow for human-computer interaction in a playful and very direct and natural way.

 

 

 

Concept / Creation:
Gerfried Stocker (AT)
Peter Higgins (UK)
Joachim Smetschka (AT)

Software:
Volker Christian (AT)
Christopher Lindinger (AT)
Gerald Schröcker (AT)
Werner Pötzelberger (AT)
Werner Stadler (AT)
Robert Praxmarer (AT)

Postproduction:
Klaus Taschler (AT)

Sounddesign:
Manfred Schöller (AT)

Image: Land Design UK

Categories : interactive